It’s simply a plain blue background with a score and move counter. If it’s not opened yet, open up the Game scene and click play. Sprites: Contains the UI assets and various character sprites that will be used as tile pieces on the board.BoardManager.cs and Tile.cs are the ones you’ll be editing. Scripts: Contains the scripts used in the game.Prefabs: Contains various managers, UI, and tile prefabs.Fonts: Holds the fonts used in the game.Audio: Contains the music and sound effects used in the game.If you need to brush up on animation, check out our Introduction to Unity Animation tutorial. Animations: Holds the game over panel animation for when the game ends.The assets are sorted inside several folders: Getting Startedĭownload the Match 3 how-to starter project and extract it to a location of your choosing. Check out some of our other Unity tutorials first if you need to sharpen your skills on Unity. Note: This tutorial assumes you know your way around the Unity editor, that you know how to edit code in a code editor and that you have a basic knowledge of C#.
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